Sword Coast - Chell Five-Wounds

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Sword Coast - Chell Five-Wounds

Post by #1! on 15th July 2008, 1:10 pm

Chell of Malar

STR 14
DEX 10
CON 18
INT 10
WIS 14
CHA 9

Race: Human
Class: Barbarian (2), Cleric (1)
XP: 3,000
Alignment: Chaotic Evil

Hit Points: 16 (+1d12+1d8+Cool

Feats: Endurance, Diehard, Track
Domains: Animal, Strength

Skill Points: 28
Ranks -
Climb: 2
Concentration: 3
Handle Animal: 4
Heal: 3
Hide: 2
Intimidate: 2
Jump: 2
Knowledge Nature: 2
Spot: 2
Survival: 4
Swim: 2

Languages: Faerunian Trade. Note: She's illiterate

Sex: Female
Age: 20
Height: 5'11"
Weight: 160 lbs.

Gear:

Greatclub (5 GP)
Dagger (2 GP)
2 Throwing Axes (16 GP)
2 Javelin (2 GP)

Masterwork Hide Armour (165 GP)
Sister, the Dog

Starting Gold: 3 GP

Total: 193 GP/250 GP

Background: To Be Done.



(minus the massive sword)

Random Notes:
- Yeeeah, first one to put up a PC... even though this is a rough draft, but still.
- To give a rough overview of my PC, she's a priestess of Malar, is in touch with her inner savage, works as a bounty hunter, and is a bit nutters.
- I'd like to have a trained dog companion (hence the animal handling ranks).
- It would make way more sense, concept-wise, for her cleric turning to apply to animals instead of undead... if that's acceptable?
- Would it bother anyone to make a houserule that treats greatclubs as simple instead of martial weapons? (Edit: not an issue, have martial weapons due to barb levels)


Last edited by #1! on 6th August 2008, 11:07 am; edited 19 times in total

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Re: Sword Coast - Chell Five-Wounds

Post by ^^Truth on 15th July 2008, 10:18 pm

Your skill points are wrongers d00d.

[(2+1)x4+6] = 18. I think you missed the bonus point for being human.

Trained dog is no issue for me, you control it in combat as normal. I have no problem with turning animals instead of undead (not controlling at all though).

.. and I don't care about the great club thing either. They're pretty shit to be honest. Even if we don't anyway, I don't mind you using a greatclub.

Picture?




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Re: Sword Coast - Chell Five-Wounds

Post by illumination on 17th July 2008, 5:52 am

nice pic. i think the sword could be a wee bit bigger mind...

no dramas from my end about any of the above. looks like an excellent PC to me.

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Re: Sword Coast - Chell Five-Wounds

Post by Tromador on 17th July 2008, 8:52 pm

Illiterate hmm?

No Cleric scrolls then?

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Re: Sword Coast - Chell Five-Wounds

Post by ^^Truth on 17th July 2008, 9:00 pm

Tell you what though. It's argueable that you can still use scroll, literate or not, if you have spellcraft/read magic. Because scrolls aren't written in any common tongue.

Otherwise PCs wouldn't be able to use foreign scrolls and any scrolls of languages they don't understand.

To use a scroll, you have to cast read magic.

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Re: Sword Coast - Chell Five-Wounds

Post by Tromador on 17th July 2008, 9:48 pm

It's an interesting one. Read Magic deciphers a magical inscription allowing the script to be read. Indeed once deciphered, one can always read that particular document. I presume the magic also renders the words in a language compatible with the caster.

However, if one can't read in the first place, how does one read even a deciphered document?

Would comprehend languages spell allow an illiterate character to read a book?

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Re: Sword Coast - Chell Five-Wounds

Post by #1! on 18th July 2008, 2:31 am

I never even thought about scrolls. But I don' especially care about 'em either. As you can see, what with the lack of spellcraft ranks or anything like that, I ain't going for some cleric that uses that much magic.

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Re: Sword Coast - Chell Five-Wounds

Post by ^^Truth on 18th July 2008, 6:35 am

Yeah, you do have to pay for the dog. Costs 249 GP! POWERGAMER!

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Re: Sword Coast - Chell Five-Wounds

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