D&D - Mini Campaign - Undead

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D&D - Mini Campaign - Undead

Post by ^^Truth on 11th April 2008, 6:37 am

Heya'll

The following campaign will start in 711 DR Faerun. About 600 years before usual play date. The PCs have been summoned by the Mouth of Velsharoon (Chosen of..), The Vaunted, the Archmage of Necormancy, the Lord of the Forsaken Crypt. God of Necromancy, Necromancers, Liches and Undeath. The start location is in the wild, unclaimed lands of Sembia, but will progress and see travel.

Rough time will be six or so sessions, depending on how things are going and how much people are liking things.

Below is the host of actors involved in the story. You can all choose freely from these, should any of you die during the story, you can take over whomever is left.

I'm putting in some names, but they can be changed without issue.

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Duke Vorr

Post by ^^Truth on 11th April 2008, 7:28 am

Duke Vorr
The pretender, the false, traitor of Wheloon, butcher of Nesmyth.

Chaotic Evil, Human

14th Blackguard (Treat fallen paladin as Blackguard with fallen paladin bonuses)

Strength : 21
Dexterity : 10
Constitution : 16
Intelligence : 13
Wisdom : 14
Charisma : 17

Equipment : Armour and Weapon +75,000 GP

Other : Duke Vorr has an undead charger warhorse as a special companion

Other : Duke Vorr has a unit of 20 elite undead knights.

Duke Vorr was a High Paladin of Cormyr and servant of Tyr. Ascended to nobility from merchant stock, through feats of arms and years of loyal service he became the one of most influential nobles in the realm.

With the king lacking a male heir, the Duke’s attentions became fixed on the eldest daughter of the Obraskyr line. When her hand was promised to a noble of higher birth Vorr attempted to lead a coup, which was a bloody failure. Condemned as a traitor the crown attempted his arrest and a bitter civil conflict ensued between the state and Vorrs' allies. The rebellion was crushed; one disloyal hamlet at a time, and the conspirators fell into ever more extreme methods of bolstering troop numbers, enlisting clerics of warped gods to animate the dead.

Vorr, now in exile, leads the battered remnants of his army, and dreams of revenge. He is influenced and aided by a powerful evil magical sword named "Lillaeril".

Personality : Calculating, vicious and vengeful.




Last edited by ^^Truth on 12th April 2008, 9:50 am; edited 8 times in total

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Archmage Tasanai

Post by ^^Truth on 11th April 2008, 7:39 am

Archmage Tanasi

Neutral Evil, Lich

13th level Wizard/1st Level Archmage

Strength : 11
Dexterity : 10
Consitituion : 0
Intelligence : 21
Wisdom : 15
Charisma : 11

HP : Tanasi recieves 1d12 HP per level (14d12)

Major Equipment : Staff of Souls +2 (Animate Dead 1/day. Quadruples control limits), Robes of the Archmagi (black).

Equipment : +30,000

Other : Archmage Tanasi has a force of 200 skeletal warriors

Spells - PHB, Complete Arcane, Book of Vile Darkness.

0 - All
1st - 18
2nd - 16
3rd - 13
4th - 15
5th - 8
6th - 8
7th - 5

Tanasi delved in to the dark arts from a young age, he worked his way through the Cormyrean mages guilds before eventually being thrown out due to necromantic practices and outcast from Cormyr, something he still boils over these days. Having become a lich of recent, Tanasi is being more careful than usual whilst experimenting with his new, unliving form.

Personality : Cold, calculating and completely immoral. Tanasi has virtually no morals, especially when it comes to his own personal necromantic experiments and magic in general and seeks to improve his personal power over all things. Tanasi has little respect for anyone that isn't a wizard and particularly hates sorcerers and other "false" mages.



Last edited by ^^Truth on 12th April 2008, 9:53 am; edited 6 times in total

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Mimira

Post by ^^Truth on 11th April 2008, 7:54 am

Mimira

Lawful Evil, Banshee

14th level Sorcerer

Strength : 8
Dexterity : 15
Consitution : 0
Intelligence : 15
Wisdom : 12
Charisma : 18

HP : Mimira recieves 1d12 HP a level (14d12)

Major Equipment : Robes of Electrocution +4 (20/- lightning, shocking grasp @ 10th 5/day, 1/day 20d6 lightning within 10')

Equipment : +15,000

Other : Mimira has an shadow servant.

Mimira was once an elven sorcereress of power, until the day she attempted to save her village from dark elven invaders. She was slain, but her dying breath brought a terrible curse upon her assassins, cursing them all to a life of undeath, yet her own as well. Brought back from the dead by Velsharoon himself, she become the reverse of what is known to be elven and is a passionless form of herself. She holds a deep and dark hatred for dark elves.

Personality : Well spoken and timed, Mimira says what is needed, when it's needed and rarely speaks for the sake of speaking. She's intelligent and understands her power and the power of others well. Yet ultimately, she does not celebrate her undead form.



Last edited by ^^Truth on 12th April 2008, 9:54 am; edited 5 times in total

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General Utaskar Khan

Post by ^^Truth on 11th April 2008, 8:14 am

General Utaskar Khan

Chaotic Evil, Human

Barbarian 9th, Ranger 5th

Strength : 17
Dexterity : 15
Consitution : 21
Intelligence : 9
Wisdom : 11
Charisma : 13

Major Equipment : Vorpal Longsword "Aak" +2 (19-20 vorpal, intelligent), Reaver Hide Plate +2 (Extra attack if you slay someone 2/round), Banner of Bloodshed (grants all troops within 250' +2 damage).

Equipment : +45,000

Other : General Utaskar Khan has an undead War-Reaver Mount (be scared of it) and requires Mounted Combat minimum.

Other : General Utaskar Khan has a 7th level barbarian commander (Yigg the Bloody) and requires Leadership.

Other : General Utaskar Khan has an army of 2,000 Tuigan ragers.

General Utaskar Khan was born into the Tuigan horde. Through slaughter and conquering, his power grew. His goal of greatness via slaughter, turnt to greatness via personally power. He took his blade "Aak" from a Cormyrean Knight, after their crusade to cleanese his homeland was stopped by his armies and "Aak" taught him the true path to power, the path to true immortality, undeath. Where ever he has rode, slaughter, misery and death follow in his wake. General Utaskar Khan seeks to pillage the Cormyrean homelands.

Perasonality : Absolutely psychopathic. General Utaskar Khan has no regrard what-so-ever for life and will murder, rape and slaughter at a whim. He thinks nothing at all of slaying his minions and lessers for disobiedence and will attempt to talk-down to virtually anyone he thinks he can control. General Khan has virtually no respect for females, seeing them as nothing but child bearers, but DOES understand the power the "foreign sorcereresses" can muster.



Last edited by ^^Truth on 12th April 2008, 9:54 am; edited 7 times in total

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Elvia Moonsprite

Post by ^^Truth on 11th April 2008, 8:46 am

Elvia Moonsprite

Neutral Evil, Vampire

8th level Cleric, 3rd level Wizard, 3rd level True Necromancer (levels stack)

Strength : 19
Dexterity : 15
Consitution : 0
Intelligence : 13
Wisdom : 17
Charisma : 15

HP : Elvia recieves 1d12 per level (14d12)

Major Equipment : Sheath of Darkness +4 (+Hide in plain sight, +10 Hide, 20% concealment at will), Venomous Hand Blade of Slashing +3 (15-20x2 critial, 2d6 damage, DC20 uncon poison 1/day)

Equipment : +20,000

Other : Elvia's brother, Ulman is a 9th level fighter, Juju zombie and under her control.

Spells - PHB, Complete Arcana, Book of Vile Darkness (necromancy only)

0 - All
1st - 12
2nd - 9
3rd - 4

Elvia was raised in a gods-fearing familiy, of which she abided by. She joined the clergy of Lathender and served well, until a fateful night when visited by a vampire valled Caldorn. Naturally he left changed and her dramatically with it, detached from the light, she soon dipped in to the shadows and when her village and family were slain by pillagers from Tuigan, she rescued her brother in the only way she could, bringing him to undeath with her.

Personality : Elvia is a fairly normally daleland girl, twisted by darkness. She hates the more cruel elements of what she is, but doesn't deny her ugres and needs. She acts relative common, unless required and could easily pass at most times as your next door neighbour... until the fangs come out.



Last edited by ^^Truth on 12th April 2008, 8:11 am; edited 4 times in total

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Istara la'Namaa

Post by ^^Truth on 11th April 2008, 9:12 am

Istara la'Namaa

Neutral Evil, Dark Elf

4th level Rogue, 10th level Assassin

Strength : 13
Dexterity : 21
Consitution : 10
Intelligence : 15
Wisdom : 11
Charisma : 16

Major Equipment : Blood Blade +4 (dagger, keen, life stealing, heals half damage on critical, +3d6 sneak attack), Corsair of Surprise +2 (DD 3/day swift action).

Equipment : +125,000

Other : Istara has 5 proven dark elven assassins under her command along with one commander (Ryania).

Istara was born in to the intrigue and deadly Menzoberrazen. Having lost her family and noble birth as a child, she grew amongst the male assassins and mercenaries that spared her. Treated horrible by those that were underlings in society, Istara has grown to hate men more deeply than most. She has ventured to the surface looking for untapped wealth now that she has risen enough to have her own troupe and works for the highest bidder, morals aside.

Personality : Istrara is friendly, yet deadly. She will kill without a blink and will unlikely take an insult twice, especially from males, although females - her favoured sex - tend to get a second chance. Mercenary, careful and cautious can easily describe her, she won't commit to things clearly beyond herself, but will take risks for large benefit.


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Re: D&D - Mini Campaign - Undead

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