Noctral

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Noctral

Post by illumination on 12th November 2011, 6:29 am

Noctral
Male Human Warlock
Level 6
Unaligned

Strength 10 (+0)

Constitution 17 (+3)

Dexterity 12 (+1)

Intelligence 12 (+1)

Wisdom 13 (+1)

Charisma 16 (+3)

Height 5' 11"
Weight 175 lb

Maximum Hit Points: 54
Bloodied: 27
Surge Value: 13
Surges / Day: 9 [includes constitution modifier]
       
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +3 = 3 [half level] + 0 [dexterity]

Base Strength Attack: 1d20 +3 = + 3 [half level] + 0 [strength]
Base Dexterity Attack: 1d20 +4 = + 3 [half level] + 1 [dexterity]
Base Constitution Attack: 1d20 +6 = + 3 [half level] + 3 [constitution]
Base Intelligence Attack: 1d20 +4 = + 3 [half level] + 1 [intelligence]
Base Wisdom Attack: 1d20 +4 = + 3 [half level] + 1 [wisdom]
Base Charisma Attack: 1d20 +6 = + 3 [half level] + 3 [charisma]

Armor Class
16 = 10 + 3 [half level] + 1 [intelligence] + 2 [Leather]
Fortitude Defense
17 = 10 + 3 [half level] + 1 [Human] + 3 [constitution]
Reflex Defense
16 = 10 + 3 [half level] + 1 [Human] + 1 [warlock] + 1 [intelligence]
Will Defense
16 = 10 + 3 [half level] + 1 [Human] + 1 [warlock] + 1 [wisdom]

Armor

Leather (15 lb)

Attacks

Unarmed Melee: +3 [base strength attack] vs AC; damage 1[W]=1d4
Dagger: +6 vs AC [+3 strength attack] [+3 proficiency]; damage 1[W]=1d4 1 lb (Light blade); usable off-hand; light throwable
Thrown: range 5/10 +6 vs AC [+3 dexterity attack] [+3 proficient, damage 1d4
Eldritch Blast +6i (constitution / charisma) vs reflex
Eyebite +6i [base charisma attack] vs will
Vampiric Embrace +6i [base constitution attack] vs will
Armor of Agathys [special]
Fiery Bolt +6i [base constitution attack] vs reflex
Curse of the Bloody Fangs +6i [base charisma attack] vs reflex; now targets reflex instead of AC, does 3d10 + chr mod, and sustain is now effect

i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.

Base Saving throw: d20 +1 [human perseverence] vs 10

Languages:
Common, +1

Rituals Known:

Skills

Acrobatics +4 = 1 [dexterity] + 3 [half level]
Arcana +9 = 1 [intelligence] + 3 [half level] +5 [class training]
Athletics +3 = 0 [strength] + 3 [half level]
Bluff +11 = 3 [charisma] + 3 [half level] +5 [class training]
Diplomacy +6 = 3 [charisma] + 3 [half level]
Dungeoneering +4 = 1 [wisdom] + 3 [half level]
Endurance +6 = 3 [constitution] + 3 [half level]
Heal +4 = 1 [wisdom] + 3 [half level]
History +9 = 1 [intelligence] + 3 [half level] +5 [class training]
Insight +9 = 1 [wisdom] + 3 [half level] +5 [class training]
Intimidate +6 = 3 [charisma] + 3 [half level]
Nature +4 = 1 [wisdom] + 3 [half level]
Perception +6 = 1 [wisdom] + 3 [half level] + 2 [alertness]
Religion +9 = 1 [intelligence] + 3 [half level] +5 [class training]
Stealth +4 = 1 [dexterity] + 3 [half level]
Streetwise +6 = 3 [charisma] + 3 [half level]
Thievery +4 = 1 [dexterity] + 3 [half level]

Feats

Action Surge
Alertness
Dark Fury
Human Perseverance
Ritual Caster

At-Will


Eldritch Blast [Level 1][usable as basic ranged attack]
Eyebite [Level 1]
Warlock's Curse [Warlock][minor action][damage can now be dealt only once/turn] [see online revision]
Melee Basic Attack: By weapon, damage 1[W] [standard action]
Ranged Basic Attack: By weapon, damage 1[W] [standard action]
Bull Rush: +3 [base strength attack] vs fortitude [standard action]
Grab: +3 [base strength attack] vs reflex [standard action]
Move grabbed target: +3 [base strength attack] vs fortitude [standard action]
Escape: +3 [acrobatics] vs reflex / +3 [athletics] vs fortitude [move action]


Encounter Powers

Vampiric Embrace [Level 1]
Fiery Bolt [Level 3]
*Second Wind
Spend an Action Point [free action, not in surprise round]
Heroic Effort ["Essentials" rules human utility][no action]


Daily Powers

Armor of Agathys [Level 1]
Curse of the Bloody Fangs [Level 5]

Utility

Beguiling Tongue [Level 2 Utility][minor action]
Fey Switch [Level 6 Utility][move action]

*Other Standard Actions:
Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);

Other Move Actions:
Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions:
Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions:
Readied action
Other Opportunity Actions:
Opportunity attack
Other Free Actions:
Drop held items; End a grab; Talk
Other Non-Actions:
Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest:
Healing surges as available
Five minutes:
Normal escape from restraints (Acrobatics)
One hour:
Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Heroic Effort ["Essentials" rules human utility][no action]
Vampiric Embrace [Level 1]
Beguiling Tongue [Level 2 Utility][minor action]
Fiery Bolt [Level 3]
Fey Switch [Level 6 Utility][move action]
Daily Powers:
Armor of Agathys [Level 1]
Curse of the Bloody Fangs [Level 5]

Human
One bonus feat at 1st level (already included)
One bonus skill from the skill class list (already included)
+1 to fortitude, reflex, and will defenses
This human chose the Heroic Effort human encounter utility -- +4 to any attack roll, ability check, saving throw, or skill check in order to turn a failure to a success. Forego the extra at-will class attack power to use this ability.
Warlock
Eldritch Blast
This warlock's pact is fey, with the Misty Step pact boon.
Prime Shot (+1 on ranged attacks if no ally is nearer)
Shadow Walk (if you move at least 3 squares, gain concealment until the end of your next turn)
Warlock's Curse (extra damage to any creature you have cursed during this encounter) [see online revision]


Equipment:

Backpack
Bedroll
Flint and steel
Ink vial
Ink pen
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Ritual book x1
Ritual components

Public BG

Noctral is a up and coming magic user of unknown beginnings and origin. He plies his trade as a mercenary in borderlands, hard to reach and lawless places, and has established a decent reputation for getting things done without much do-do.


Last edited by illumination on 14th November 2011, 1:44 am; edited 3 times in total

illumination
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Re: Noctral

Post by illumination on 14th November 2011, 12:43 am

Working Area....



Powers+Feats:

Action Surge
Feat
You gain a +3 bonus to attack rolls you make during any action you gained by spending an action point.

Dark Fury
Feat
You gain a +1 feat bonus to damage rolls when you use a power that has the necrotic or psychic keyword.
At 11th level, this bonus increases to +2. At 21st level, it increases to +3.

Human Perseverance
Feat
You gain a +1 feat bonus to saving throws.

Melee Basic Attack
At-Will Weapon
Str vs. AC
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Str damage.
Increase damage to 2[W] + Str at 21st level.

Ranged Basic Attack
At-Will Weapon
Dex vs. AC
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dex damage.
Increase damage to 2[W] + Dex at 21st level.
Special: Warlocks can use eldritch blast as a ranged basic attack, and wizards can use magic missile as a ranged basic attack.

Prime Shot
Warlock Feature
At-Will
If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.

Shadow Walk
Warlock Feature
At-Will
On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.

Warlock's Curse
Warlock Feature
At-Will
Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round so if you have dealt Warlock’s Curse damage since the start of your turn, you cannot deal it again until the start of your next turn.
A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.
You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse.
The extra damage is +1d6, this increases to +2d6 at 11th level and to +3d6 at 21st level.

Misty Step
Warlock (Fey) Feature
At-Will
Trigger: An enemy under your Warlock's Curse is reduced to 0 hit points or fewer
Effect: You can immediately teleport 5 squares as a free action.

Second Wind
Encounter
Healing
Standard Action Personal
Once per encounter, you can spend a healing surge to regain hit points. In addition to the damage healed, you gain a +2 bonus to all defenses until the start of your next turn.

Eldritch Blast
Warlock Attack 1
At-Will Arcane, Implement
vs. Ref
Damage
Standard Action Ranged 10
Target: One creature
Attack: Cha or Con vs. Ref
Hit: 1d10 + Cha or Con damage. Increase damage to 2d10 + Cha or Con at 21st level.
Special: At 1st level. you determine whether you use Cha or Con to attack with this power. Once you make that choice, you can't change it later. This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.

Eyebite
Warlock (Fey) Attack 1
At-Will Arcane, Charm, Implement, Psychic
Cha vs. Will
Damage
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Will
Hit: 1d6 + Cha psychic damage, and you are invisible to the target until the start of your next turn.
Increase damage to 2d6 + Cha at 21st level.

Dire Radiance
Warlock (Star) Attack 1
At-Will Arcane, Fear, Implement, Radiant
Con vs. Fort
Damage
Standard Action Ranged 10
Target: One creature
Attack: Con vs. Fort
Hit: 1d6 + Con radiant damage. If the target moves nearer to you on its next turn, it takes an extra 1d6 + Con damage. Increase damage and extra damage to 2d6 + Con at 21st level.

Witchfire
Warlock (Fey) Attack 1
Encounter Arcane, Fire, Implement
Cha vs. Ref
Damage
Attack Penalty
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Ref
Hit: 2d6 + Cha fire damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Fey Pact: The penalty to attack rolls is equal to 2 + your Intelligence modifier.

Vampiric Embrace
Warlock (Infernal) Attack 1
Encounter Arcane, Implement, Necrotic
Con vs. Will
Damage
Hit Points
Standard Action Ranged 5
Target: One creature
Attack: Con vs. Will
Hit: 2d8 + Con necrotic damage, and you gain 5 temporary hit points.
Infernal Pact: You gain temporary hit points equal to 5 + your Intelligence modifier.

Armor of Agathys
Warlock (Infernal) Attack 1
Daily Arcane, Cold
Hit Points
Damage
Standard Action Personal
Effect: You gain temporary hit points equal to 10 + your Intelligence modifier. Until the end of the encounter, an enemy that starts its turn adjacent to you takes 1d6 + Con cold damage.

Curse of the Bloody Fangs
Warlock (Fey) Attack 5
Daily Arcane, Implement
Cha vs. AC
Damage
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. AC
Hit: 2d10 + Cha damage.
Miss: Half damage.
Sustain Minor: The target and any of your enemies adjacent to it take 1d10 damage (save ends).

Fey Switch
Warlock (Fey) Utility 6
Encounter Arcane, Teleportation
Move Action Ranged 10
Targets: You and one willing ally
Effect: You and your ally trade spaces.

Dark One's Own Luck
Warlock (Star) Utility 6
Daily Arcane
Free Action Personal
Trigger: You make a roll you dislike
Effect: Reroll the attack roll, skill check, ability check, or saving throw, using the higher of the two results.

illumination
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